Avorion Script API Documentation
HyperspaceEngine
function HyperspaceEngine(var id)
Parameters
Returns
A new instance of HyperspaceEngine
property bool blocked | [read-only] |
property bool clearSpace |
property string consumerIcon | [read-only] |
property string consumerName | [read-only] |
property float cooldown |
property float cooldownSpeed | [read-only] |
property float currentCooldown |
property int defaultPriority | [read-only] |
property bool displayedCooldown | [read-only] |
property bool distorted | [read-only] |
property Entity entity | [read-only] |
property uuid entityId | [read-only] |
property bool isSceneEmpty | [read-only] |
property bool passBlocked |
property float range |
property double requiredEnergy | [read-only] |
property float requiredEnergyForJump | [read-only] |
function var block(float time)
Blocks the hyperspace engine for a certain time. While the hyperspace engine is blocked, it can't jump. For safety reasons, the hyperspace engine can only be blocked for a limited amount of time. You should only block it for a few seconds and then reblock it. Also sets the "clear space" property to false.
Parameters
Returns
nothing
function var distort(float time)
Distorts the hyperspace engine for a certain time. While the hyperspace engine is distorted, it takes 4x as long to recharge. For safety reasons, the hyperspace engine can only be distorted for a limited amount of time. You should only distort it for a few seconds and then redistort it. Also sets the "clear space" property to false.
Parameters
Returns
nothing
function var exhaust()
Exhausts the hyperspace engine as if when a jump happens.
Returns
nothing
function int... getJumpErrors(int x, int y)
Checks if a jump to a sector would be possible and returns all errors.
Parameters
y Y coordinate of the destination
Returns
a set of JumpError codes containing the reasons why the jump is not possible
function bool, var isJumpRouteValid(int fromX, int fromY, int toX, int toY)
Checks if a hyperspace route would be valid.
Parameters
fromY Y coordinate of the origin
toX X coordinate of the destination
toY Y coordinate of the destination
Returns
Returns a bool (true, false), and, if false, a string containing the reason why it's invalid
function var jump(int x, int y)
Initiates a hyperspace jump. This is what happens when the player presses space. This will always do the jump, no matter what.
Parameters
y Y coordinate of the destination
Returns
nothing
function int jumpPossible(int x, int y)
Checks if a jump to a sector would be possible.
Parameters
y Y coordinate of the destination
Returns
a JumpError code containing the reason why the jump is not possible
function int tryJump(int x, int y)
Tries to initiate a hyperspace jump. This is what happens when the player presses space. On failure, this will return a JumpError code with the reason.
Parameters
y Y coordinate of the destination
Returns
a JumpError code containing the reason why the jump failed
Callbacks Alliance [Client] Callbacks Alliance [Server] Callbacks Alliance [Server] Callbacks Entity Callbacks Galaxy Callbacks Player Callbacks Player [Client] Callbacks Sector Callbacks Server Callbacks
Command Entity FactionDatabase PlanGenerator Player Sector Server UsableInventoryItem
Boarding BspTree CargoBay CargoLoot ControlUnit CrewComponent DeletionTimer DirectFlightPhysics DockingClamps DockingParent DockingPositions Durability EnergySystem Engine FighterAI Hangar HyperspaceEngine InteractionText InventoryItemLoot Owner Physics Plan ReadOnlyBoarding ReadOnlyBspTree ReadOnlyCargoBay ReadOnlyControlUnit ReadOnlyCrew ReadOnlyDeletionTimer ReadOnlyEnergySystem ReadOnlyEngine ReadOnlyFighterAI ReadOnlyHangar ReadOnlyHyperspaceEngine ReadOnlyInteractionText ReadOnlyOwner ReadOnlyPhysics ReadOnlyPlan ReadOnlyShipAI ReadOnlyShipSystem ReadOnlyTorpedoAI [Server] [Client] [Server] [Client] ReadOnlyTorpedoAI [Server] [Client] [Server] [Client] ReadOnlyTorpedoLauncher ReadOnlyTurretBases ReadOnlyVelocity ReadOnlyWeapons ReadOnlyWormHole Shield ShipAI ShipSystem StructuralIntegrity SystemUpgradeLoot Thrusters Torpedo TorpedoAI TorpedoLauncher Turret TurretAI TurretBases Velocity Weapons WormHole
AllianceMember AllianceRank BlockPlan BlockPlanBlock BlockStatistics Box Captain Color ControlUnitSeat CraftDesign CraftStatsOverview Crew CrewMan CrewProfession DebugInfo dvec2 dvec3 dvec4 Entity EntityDescriptor FighterTemplate Format GameSettings Group HighResolutionTimer Inventory InventoryTurret ivec2 ivec3 ivec4 Language Mail Material Matrix ModManager NamedFormat PlanBspTree PlanetSpecifics PlanGenerationStage PlanPart PlanStyle PlayerId PluralForm Profiler QuadTree Random Rarity Ray ReadOnlyEntity Rect Relation Scenario SectorView Seed Sphere Squad SystemUpgradeTemplate Timer Tooltip TooltipLine TorpedoShaft TorpedoTemplate TradingGood TurretDesign TurretDesignPart TurretTemplate UsableInventoryItem Uuid VanillaInventoryItem vec2 vec3 vec4 Version Weapon
EntityIcon EntityTooltip PlanMesh ReadOnlyIcon ReadOnlyPlanMesh ReadOnlyScriptUI ReadOnlyTooltip ScriptUI
Achievements Alliance [Client] CameraKeyFrame CaptainSelectionItem Client ClientSettings ColorSelectionItem CraftDesignSelectionItem Faction [Client] Galaxy [Client] GalaxyMap GameInput GlowFX IconSelectionItem InputWindow InventoryReferenceSelectionItem InventorySelectionItem Keyboard LaserFX Mouse Music PixelIconSelectionItem Planet Player [Client] PlayerWindow RefractionFX Sector [Client] SelectionItem ShipDatabaseEntry [Client] SoundSource StrategyState TargetIndicator TooltipRenderer TurretDesignSelectionItem
AllianceEmblem AllianceTab ArrowLine Button [Client] [Client] Button [Client] [Client] CaptainIcon CaptainProfile CheckBox ComboBox ContextMenu CraftPortrait CrewBar Frame Hud InventorySelection Label Line ListBox ListBoxEx MapArrowLine MapIcon MultiLineTextBox NumbersBar Picture PlanDisplayer ProgressBar SavedDesignsSelection ScrollFrame Selection ShipWindow Slider StatisticsBar Tab TabbedWindow TextBox TextField TooltipDisplayer Tree UIArbitraryHorizontalSplitter UIArbitraryVerticalSplitter UIContainer UIElement UIGridSplitter UIHorizontalLister UIHorizontalMultiSplitter UIHorizontalSplitter UIOrganizer UIRect UIRenderer UIVerticalLister UIVerticalMultiSplitter UIVerticalSplitter ValueComboBox Window
EntityTransferrer FighterController Loot ReadOnlyEntityTransferrer ReadOnlyFighterController ReadOnlyLoot ReadOnlyTurretController ReadOnlyWreckageCreator TurretController WreckageCreator
Alliance [Server] Faction [Server] Galaxy [Server] Player [Server] ReadOnlySector Sector [Server] Server ShipDatabaseEntry [Server]
AIState AlliancePrivilege BeamShape BlockShading BlockStructure BlockType BlockType2 BoxType BuildError CaptainGenderId ChatChannel ChatMessageType ComponentType ControlAction ControlActionBit ControlStyle CoolingType CraftStatsOverviewStat CrewProfessionType CrewRank DamageSource DamageType DeletionType Difficulty EntityArrivalType EntityType FighterOrders FighterStartError FighterType FontType ImpactParticles InventoryItemType JumpError KeyboardKey ListBoxEntryType MalusReason MaterialType MoonType MouseButton PlanetType PlayerStateType ProjectileShape RarityType RelationStatus SavedDesignType ScenarioType SectorChangeType ShipAvailability SoundType StatsBonuses TargetIndicatorVisuals TransformationFeature TurretAutoFireMode TurretSlotType WeaponAppearance WeaponCategory
This is the official documentation for the scripting API of Avorion. This documentation is automatically generated and not necessarily complete. Depending on the context in which functions exist, some documentation such as descriptions, return values or variable names or types may be missing.
Work in Progress. Documentation of Avorion Version: 2.5.7 c8e4beec84f7